Craig Martinson

Senior UX/UI Designer

about

By day, Craig is a Senior UX Designer with a sharp eye for the gap between how things work and how they should feel — crafting digital experiences that are intuitive, elegant, and human. His graphic design roots mean aesthetics are never an afterthought; every pixel earns its place.


But design is just one frequency Craig broadcasts on…

As a composer and multi-instrumentalist, Craig understands that a great song and a great interface succeed for exactly the same reason — they make the complex feel effortless…


As a tabletop RPG creator and publisher, Craig crafts the kind of deep, immersive systems and lore that pull people around a table and keep them there for hours — proof that his design thinking extends far beyond the screen…


The throughline? A relentless curiosity, a commitment to craft, and the belief that the best experiences — digital, musical, or fantastical — are the ones that make you feel something.

Let's make something worth experiencing…

By day, Craig is a Senior UX Designer with a sharp eye for the gap between how things work and how they should feel — crafting digital experiences that are intuitive, elegant, and human. His graphic design roots mean aesthetics are never an afterthought; every pixel earns its place.


But design is just one frequency Craig broadcasts on…

As a composer and multi-instrumentalist, Craig understands that a great song and a great interface succeed for exactly the same reason — they make the complex feel effortless…


As a tabletop RPG creator and publisher, Craig crafts the kind of deep, immersive systems and lore that pull people around a table and keep them there for hours — proof that his design thinking extends far beyond the screen…


The throughline? A relentless curiosity, a commitment to craft, and the belief that the best experiences — digital, musical, or fantastical — are the ones that make you feel something.

Let's make something worth experiencing…

experience

Craig Martinson Creative

Graphic Designer | 2015 – Present

Delivering brand solutions, digital advertising, custom illustrations, icon sets, apparel artwork, and full website builds for a diverse client roster across industries.

We Fight Monsters Publishing

Founder | 2025 – Present

Founder of We Fight Monsters, an independent TTRPG publisher. Responsible for game design, visual identity, and bringing original worlds from concept to published product.

Precision AQ

Senior UX Designer | 2021 – 2026

Developed personas and journey maps, designed wireframes, prototypes, & hi-fidelity layouts, delivered a multi-channel suite of assets, and championed user research initiatives.

Greymatter

Lead Designer | 2021 – 2023

Built the Greymatter brand from the ground up — logo, website, social media templates, and investor pitch deck — ensuring cohesive visual identity across every touchpoint.

certifications

Flatiron School

UX / UI Design

Nielsen Norman Group

UX Design & Interaction Design

skills

Branding & Identity: Logo design, iconography, typography, and style guides.

UI/UX Design: Wireframing, prototyping, user research, and responsive web design.

Project Management: Team leadership, client relations, and deadline management.